Game Type Thing

An archive of enjoyable flash, indie, and abandonware games.

Posts Tagged ‘murder

Fedora Spade Playthrough

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I downloaded Fedora Spade after coming across a screenshot and seeing that it was clearly styled after one of my most beloved games of all time: Deja Vu (more on that game in a future post).  But instead of a game that puts you in the shoes of a seedy detective, Fedora Spade is a game that tries to beat you to death with exposition.

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Written by Nurse Edna

December 7, 2010 at 6:38 pm

Emily Enough: Imprisoned

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You play Emily Enough, a psychotic heiress who reacts rather badly to a birthday disappointment. Now you’re sentenced to spend the rest of your days in the Claxochem Center for Mental Wellness. Oh Emily, how will you get out of this jam?

Explore the wellness center, make friends and enemies with various patients and staff, look for a way to escape, and perhaps commit a murder or two. The art, music, and dialogue are all playful and well done. The story is dark and tongue-in-cheek. It’s not a game meant to scare, but to appeal to those who enjoy a morbid sense of humor.

Navigation can be a bit of a pain, at times you’ll know where you can exit an area, but might have trouble finding just the right place to walk to take you out. All the command buttons are hidden at the top of the screen, you just need to mouse over it to bring them into view. You can also cycle through the actions by right clicking.

I’d like to note that this game was my introduction to the Adventure Game Studio engine, and inspired me to make my own adventure game. But calling the thing I made a game would be extremely generous. It’s more accurately called the room I made that has a few things you can click on. Still, it was a fun and rewarding experience and I encourage anyone who’s ever thought about making their own adventure game to give it a try.

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Written by Nurse Edna

December 4, 2010 at 11:36 am

Dirty Split

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Solve a murder investigation Mad Men style. Showgirls! Travel! Cocktails! Walter Vanderbuilt has been arrested for the murder of Los Angeles plastic surgeon, Dr. Christopher Bedford. His desperate mother hires private investigator Alan Baxter to prove his innocence. As Alan, you’ll travel all over the country, interviewing witnesses and picking up clues to get to the bottom of this mystery.

For anyone who might be unfamiliar with this type of adventure interface, the interaction menu is brought up by right-clicking on the person or object. Three icons will appear (take/use, look, and talk), just click the appropriate one. The inventory is hidden at the top of the screen, you just have to mouse over it to bring it into view. The Esc brings up the menu to save, load, quit, etc. Easy, peasy.

I did notice some issues with the sound, voices sometimes cut out before the dialogue was finished. And occasionally text dialogue would skip before I had a change to read it. This didn’t take away from overall enjoyment of the game. It’s a very impressive debut from Uwe Sittig, and I look forward to more games from him.

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Written by Nurse Edna

November 30, 2010 at 4:35 pm