Game Type Thing

An archive of enjoyable flash, indie, and abandonware games.

Posts Tagged ‘alien

Being One Series

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So you played Fail-Safe and now you’re in the mood for more creepy sci-fi games, eh? Well I can certainly oblige. Being One is a series of four short games that combine to make one dark and spooky sci-fi story. Perhaps not the most original story, but an entertaining one none the less.

You’re in the dank and filthy subterranean laboratory of Dr. Rycroft, a futuristic mad scientist type whose specialty is experimenting on supernatural beings. You’re not sure who or what you are, but you know something’s been done to you. To escape, you’ll have to make your way up the various floors of the lab, each one housing a different species of creature. You’re not alone though, you have an ally in the form of text messages sent to a cell phone placed right outside your vat. Your mysterious text buddy seems to know a lot about the lab, but is much more concerned with helping you escape than filling you in on what’s going on.

Most of the gameplay concentrates on the usual escape elements of opening doors and getting offline systems to work, but it also has occasional action sequences where you will have to take down an enemy. Sometimes you’ll have a weapon available to you, if not you’ll have to search the environment for ways to defeat your foe. There’s also something to collect in most episodes; blood samples, messages, etc. It can be tricky to find them all, some are very well hidden.

The puzzles are not difficult at all, but if wandering through rooms of weird lab experiments is your kind of thing you’ll have fun with this one. It has a lot of little touches that add to the whole experience. Notes and messages you find throughout the building make both the scientists and the creatures feel real. I really dug the creature specific floors idea, and I admit after finishing the game I immediately set about trying to recreate something similar for my unfortunate supernaturals in The Sims.

So basically, a neat idea, plus simple gameplay, plus a creepy-cool atmosphere make for a game series that is definitely worth your time if you’re a horror or sci-fi lover.

 

You begin in by awaking in a vat of green goo, on the alien floor. It’s obvious that this is no kind of place you want to be,  so you better start looking for a way out.

Play Episode One: Escape the Lab

 

The vampire floor! They can sense you, and are not happy with your presence. This is a fun one if you like horror, but if you’re jumpy or the easily spooked type, you might want to skip this one.

Play Episode Two: Bloodbath

 

As the title implies, this is the dark matter floor. Mysterious even to Dr Rycroft. What’s lurking beyond the dark matter containment field?

Play Episode Three: Dark Matter

 

You’re finally near the surface and almost free! You’ll just have to get past the arachnids and the lycans first.

Play Episode Four: Moonrise

 

Written by Nurse Edna

December 18, 2010 at 6:13 pm

A Small Favor

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A Small Favor takes place in a dystopian world where currency has been replaced by a government-run barter system and the black market favor-trade.  You play a mysterious green fellow who’s racked up quite a debt in favors and is under the thumb of underworld forces until you can repay them. So when you receive instructions to take out Sen. RR Lobe to lessen some of your debt, you have no choice but to obey.

As you can imagine, getting to Sen. Lobe isn’t easy. You’ll need the proper security clearance and even then you can’t just waltz in there with a loaded gun. The two main components of gameplay are the barter system, and the collection of favors. You can pick up all manner of items but when it’s time to barter you’ll have to think hard about whether that empty bottle you’ve been carrying around will ever be useful at some point. If you do get rid of something you end up needing you can always barter something else for it, but again you’ll have to decide what you can give up. Most citizens have either a favor or mission they’d like you to do. Collecting favors helps relieve your debt, but doesn’t have any immediate advantages. Completing missions has more of a direct impact on the game. But remember when being controlled by corrupt forces your only loyalty is to yourself. You don’t have to do all of the missions. In fact it’s pretty tricky to do them all, since some of them cancel each other out. Choosing which ones to complete shapes the way the game will progress.

Navigation is simple, it’s point and click for the most part. Click the gun icon to draw or holster you weapon. Remember to keep it charged as much as possible. You’ll have to deactivate it at the security checkpoint, keep an eye out for somewhere to get it recharged. Your inventory is in the menu and you can combine objects from there. A Small Favor isn’t too long, especially if you choose to play it straight. And there’s really only one outcome, but there are plenty of different ways to get there and that’s what makes this an interesting game.

Play A Small Favor

Written by Nurse Edna

December 12, 2010 at 2:15 pm